Any other way to learn absorb stamina? User Info: Samhain User Info: luigi User Info: DigiOps You can't disenchant artifacts unique items But if sweetness can win-and it can-then I'll still be here tomorrow to high-five you yesterday, my friend. User Info: l1ld3v1l. DigiOps posted User Info: Mike Xtreme. Just check some vendors for an item with absorb stam.
I needed absorb health over the weekend and it took me all of 5 minutes to find one from a vendor to DE. I don't like stuff that sucks. Now that I've had my first cup of coffee and a cig, I can tell you the following: Daedric Artifacts can not be disenchanted. Black souls offer the same effects as grand souls. The most sure-fire way to get any absorb enchantment is to do the College of Winterhold quests far enough to gain access to Labyrinthian.
There, every ghostly enemy has an absorb enchantment. All of them health, stamina, and magicka can be found there. Well, you have to try really hard to come put of there without them, so "can" probably isn't the best word choice. User Info: Alessar. The damage dealt is equal to an unenchanted Daedric dagger while weighing half as much.
It is received after the quest Pieces of the Past if the demands of Mehrunes Dagon are met and Silus Vesuius is killed. The dagger can be tempered using an ebony ingot ; however, the dagger does not benefit from any Smithing perks See Bugs section. For more information, see the Mehrunes' Razor article. It sprays writhing tentacles on the ground that stagger and poison foes that enter them, giving the staff a unique effect similar to the Destruction school's wall spells.
Miraak's Staff has 44 charges, which is more than any other direct damage-causing staff. For more information, including leveled statistics, see the Miraak's Staff article. Miraak's Sword is carried by Miraak. It is obtainable from his corpse at the end of At the Summit of Apocrypha. It absorbs 15 points of stamina and has a unique visual effect similar to a Lurker attack, shooting a tentacle out during each swing, but doesn't affect weapon range.
It can be tempered with one ebony ingot and one Daedra heart , and the Dwarven Smithing perk doubles the improvement. For more information, including leveled statistics, see the Miraak's Sword article. Like generic weapons "of Storms", it does 30 points of Shock Damage to its targets.
Tempering Nerveshatter requires Refined Amber and the Arcane Blacksmith perk, and the Daedric Smithing perk makes tempering twice as effective. For more information, see the Nerveshatter article. Its enchantment absorbs the health and stamina of whoever is slashed by it for one second. Tempering the Nightingale Blade requires one ebony ingot and the Arcane Blacksmith perk. The sword itself is similar in color to ebony, with the Nightingale insignia engraved on the guard.
For more information, including leveled statistics, see the Nightingale Blade article. The Nightingale Bow is a bow given to you by Karliah as a reward for completing the quest Blindsighted. Its enchantment causes instantaneous frost damage , shock damage over one second, and slows the target down for three seconds.
Tempering the Nightingale Bow requires one ebony ingot and the Arcane Blacksmith perk. For more information, including leveled statistics, see the Nightingale Bow article. The Rueful Axe is a unique battleaxe. It is found in the possession of Sebastian Lort during the quest A Daedra's Best Friend , and may be given to you as a reward from Clavicus Vile for the murder of Barbas.
Ruin's Edge is a dark bow artifact with an animated eyeball just above the grip. Its enchantment applies a random effect. For more information, see the Ruin's Edge article. Sanguine Rose is a staff received after winning a drinking contest with Sam Guevenne in A Night To Remember , or at least after you put together what happened the night before and find him again. It will summon a Dremora to aid in your fights for 60 seconds. For more information, see the Sanguine Rose article.
Shadowrend is a Daedric artifact that can take the form of a greatsword or battleaxe. You find it in Eastmarch switching back and forth in form. To take it and complete the quest Through a Glass, Darkly , you must defeat your shadow. The weapon can be switched out for the other form anytime at the location you found it.
Shadowrend's enchantment makes the target temporarily weaker to magic. The battleaxe form of Shadowrend has the same enchantment and is tempered in the same way, but has different stats appropriate for a heavier weapon. For more information, see the Shadowrend article. The Skull of Corruption is a dream-powered staff given by Vaermina as a reward for completing the Waking Nightmare quest in Dawnstar. To Dreamsteal, you simply cast it on a sleeping person and it will collect their dreams; however, it will still need to be charged with soul gems as well.
If equipped, guards will make comments about the staff: "What manner of staff is that? Such a horror Never have I seen its like. The staff should never harm a sleeping NPC. Both of the damaging components of the enchantment, Waking Nightmare and Psychic Agony, affect only targets who are awake.
While they have this effect, Dreamsteal won't work on them again. The Dreamsteal component also has neither the Detrimental nor Hostile flags checked, and has No Hit Event and Painless, and therefore should be considered non-hostile by witnesses.
Psychic Agony, the base damaging component of the enchantment, only functions while the staff contains no stored dreams. Therefore, only Waking Nightmare or Psychic Agony can take effect from a single shot, not both. For more information, see the Skull of Corruption article. The Staff of Magnus is a unique item in its appearance and functions similarly to the staves of flames, frost, and sparks, which all feature a constant firing when used until their charge is depleted.
When fired, the Staff of Magnus emits a stream of energy that has a significantly larger range than other forms of concentration spells i. The staff has an unusually large charge capacity and features a unique effect of draining 20 points of magicka per second from its target and will start draining health instead if the target has no magicka, so it is particularly useful against high level mages like Master Necromancers.
For more information, see the Staff of Magnus article. The staff is able to paralyze any targets who fail to resist its area of effect.
For more information, see the Staff of Sheogorath article. Stendarr's Hammer is a unique Warhammer associated with the deity Stendarr.
The hammer is acquired through a quest which involves stealing it from the Dwemer Museum in Markarth. Its enchantment causes respectable damage to the target, but drains stamina from its wielder. Tempering Stendarr's Hammer requires an ebony ingot , a flawless sapphire , and the Arcane Blacksmithing perk. It is particularly notable for its extreme weight slightly more than three times the weight of a Dragonbone Warhammer , DG which has the same base damage , giving it an incredible power attack stamina cost in addition to its base Stamina cost enchantment.
For more information, see the Stendarr's Hammer article. Sunder is a Dwemer artifact created by Kagrenac , one of the three tools used to siphon the power of the Heart of Lorkhan. Together with Wraithguard , it is acquired through the Legends Lost quest which has you claim them from the Sightless Vault.
For more information, see the Sunder article. It can be found in the Solitude Sewers at the end of the related quest , and can be given to Staada as part of her quest.
It does not come with its own enchantment, but can be enchanted at an Arcane Enchanter. Tempering the Sword of Jyggalag requires one ebony ingot , and the Daedric Smithing perk makes tempering twice as effective. For more information, see the Sword of Jyggalag article. The Sword of the Crusader is a Sword artifact. It is acquired through the Relics of the Crusader quest, which has you claim the sword and other relics from the Bandit Thieves at the Four Skull Lookout.
For more information, see the Sword of the Crusader article. The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem.
Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.
The greatsword artifact Umbra is an enchanted two-handed sword in the possession of the male Imperial warrior Umbra that can be found in the Nordic ruins of Champion's Rest, through the Vile Whispers quest. For more information, see the main lore article. For more information, see the Umbra article.
Volendrung , also known as the Hammer of Might, is said to have been created by the Dwemer of the now-abandoned clan of Rourken, hundreds of years before they disappeared from Tamriel. Like the dwarves who created it, Volendrung is prone to disappearing suddenly. Unlike the Dwemer, Volendrung is also prone to resurfacing unexpectedly.
It is the reward for completing Malacath 's daedric quest, The Cursed Tribe. It can be tempered with an ebony ingot. Its swing speed is faster than other warhammers the same speed as battleaxes and greatswords. It is the second fastest warhammer in the game, after the Longhammer , which is the fastest two-handed, non-artifact, weapon in the game.
For more information, see the Volendrung article. The staff applies a variety of random effects on the target it is used against. It can randomly cause fire , frost , or shock damage, absorb health , make the target invisible , heal the target, and in some cases instantly kill the target.
Along with its offensive abilities it can also randomly transform a target into a chicken , rabbit , mudcrab , Dremora , or rarely into a sweet roll or a shower of 50 gold coins, along with a pile of ash.
Transforming the target into a sweet roll or gold coins usually terminates the target. However, if the Wabbajack is used to transform a target into an animal, it only delays the fight as they often transform back a short time later with full health using it on the same target will return them to their true form where the fight can continue as normal. For more information, see the Wabbajack article. Wuuthrad is an ancient battleaxe once wielded by the founder of the Companions , Ysgramor.
Ysgramor carried the axe when he and the Five Hundred Companions drove the elves from Skyrim and Solstheim. For historical information about Wuuthrad, see the lore article. Its primary effect is causing 1.
Accordingly, the visage of a screaming elf decorates the axe. At the start of the game, Wuuthrad is in several fragments , four of which are located within the Companions headquarters Jorrvaskr. During the course of the Companions quest line, the weapon is reforged and is used to gain access to Ysgramor's tomb. After placing Wuuthrad into the hands of Ysgramor's statue at the entrance of his tomb, you can take it back straight away and continue along without affecting the rest of the quest.
You can use it as you see fit, though it is no longer a quest item and so has a weight. Wuuthrad can not be improved by smithing, though it can be enchanted. Despite this, the effect text doesn't change, which means you cannot see how much damage the enchantment does.
You can still modify the amount. For more information, see the Wuuthrad article. Ahzidal is the mask of the eponymous dragon priest , found within Kolbjorn Barrow. It can be improved with one ebony ingot. For more information, see the Ahzidal article. Dukaan is the mask of the eponymous dragon priest , found within White Ridge Sanctum.
For more information, see the Dukaan article. Hevnoraak is an iron dragon priest mask gained by killing Hevnoraak within the Nordic Ruin of Valthume. The enchantment provides poison and disease immunity for all diseases and poisons except for ones that ignore disease and poison resistance. It can be improved with iron ingots. For more information, see the Hevnoraak article. Konahrik is a golden dragon priest mask gained by obtaining all other masks from the base game and bringing them to Bromjunaar Sanctuary.
Most commonly, it restores a large portion of the wearer's health. In addition to the first effect, it can also provide you with a Flame Cloak lasting for 15 seconds.
Very rarely, the mask can summon a spectral dragon priest that will aid you in combat for 60 seconds. Konahrik can be improved with gold ingots. For more information, see the Konahrik article. Krosis is a bronze dragon priest mask gained by killing the eponymous Krosis upon Shearpoint , a dragon lair. The mask's enchantment improves the user's Alchemy , Archery , and Lockpicking skills by twenty points.
For more information, see the Krosis article. Miraak is a mask worn by the dragon priest of the same name. There are six versions available to you. Whether you receive the heavy version or light version depends on which of your corresponding skills, Heavy Armor or Light Armor , is higher. If both skills are the same level you will receive the light version. For more information, including leveled statistics, see the Miraak article. Morokei is a moonstone dragon priest mask gained by killing Morokei within Labyrinthian.
The mask's enchantment doubles magicka regeneration. It can be improved with refined moonstone. For more information, see the Morokei article. Nahkriin is an ebony dragon priest mask obtained by killing the eponymous Nahkriin , who is encountered during the main quest at Skuldafn. It is imbued with an enchantment that grants the wearer a Fortify Magicka effect that gives the wearer an additional fifty points of magicka.
The enchantment also decreases the cost of spells in the Destruction and Restoration schools by twenty percent, due to its Fortify Destruction and Fortify Restoration effect. It can be tempered with ebony ingots. For more information, see the Nahkriin article. Otar is a malachite dragon priest mask obtained by killing the eponymous Otar the Mad within the Nordic ruin , Ragnvald.
The artifact's enchantment grants 30 points of shock , fire , and frost resistance. It can be tempered with refined malachite. Rahgot is an orichalcum dragon priest mask obtained by killing the eponymous Rahgot within the Nordic ruin , Forelhost.
The artifact's enchantment increases your stamina by 70 points. It can be tempered with orichalcum ingots. For more information, see the Rahgot article. Vokun is a steel dragon priest mask obtained by killing the eponymous Vokun within High Gate Ruins. The artifact's enchantments increase your Alteration , Conjuration , and Illusion skills by twenty points when worn. It can be tempered with steel ingots. For more information, see the Vokun article. Volsung is a corundum dragon priest mask obtained by killing the eponymous Volsung at the end of the Nordic ruin , Volskygge.
The artifact's enchantment allows you to breathe underwater, carry an additional twenty units of weight, and increases your bartering abilities by twenty points. It can be tempered with corundum ingots. For more information, see the Volsung article. The Wooden Mask is a dragon priest mask found at Labyrinthian alongside a long-forgotten note.
It is enchanted with an effect named Bromjunaar's Mystery that causes the wearer to be teleported backwards in time to Bromjunaar Sanctuary. The special effect only works if the mask is equipped while inside of the ruined building outside of Labyrinthian where the mask is initially found. While not being particularly useful outside of Labyrinthian, it is necessary to unlock Konahrik.
For more information, see the Wooden Mask article. Zahkriisos is the mask of the eponymous dragon priest , found within Bloodskal Barrow. For more information, see the Zahkriisos article. It retains your previous Standing Stone power whenever you choose a new one, meaning that while you wear it, you can have two Standing Stone powers active at the same time. For more information, see the Aetherial Crown article. It turns enemies ethereal for 10 seconds see bugs when bashed so they cannot be harmed or harm you, and also causes them to flee in fear.
To make the Aetherial Shield, you must have in addition to the Aetherium Crest :. For more information, see the Aetherial Shield article. Its enchantment grants a unique bonus to Speech , which increases the chance of successfully persuading someone. It is also unusual in that it is one of only two amulets in the game to provide an armor bonus, the other being the Locket of Saint Jiub.
The leveled list for this item is bugged. For more information, see the Amulet of Articulation article. The Archmage's Robes are a set of hooded robes that are awarded to you after completing The Eye of Magnus. They provide boosts to all magic based skills except Enchanting , plus bonuses to magicka and magicka regeneration. For more information, see the Archmage's Robes article. Auriel's Shield is a powerful shield allegedly created and used by the elven god Auri-El.
After 5 successful blocks, the shield will start glowing and a shockwave can be released by power bashing, which becomes stronger with each 5 blocked attacks. After 15 blocked attacks, the shield is fully charged and the shockwave is similar to the effect of the Unrelenting Force shout. For more information, see the Auriel's Shield article. The Boots of the Crusader are artifact boots. Helpful tips.
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