Where is doomwalker




















WoW Classic. Overwatch 2. Borderlands 3. Doomwalker Guide: Strategy, Abilities, Loot. Last updated on Jun 11, at by Abide 1 comment. Doomwalker Abilities 2. Strategy for Doomwalker. Group Composition for Doomwalker 4. Doomwalker Loot. Doomwalker Abilities. Group Composition for Doomwalker. Show more. Need any help? Check out our General Discussion Forum! World Boss Loot. Serpentshrine Cavern Attunement Guide. Fathom-Helm of the Deeps. Faceguard of the Endless Watch.

Archaic Charm of Presence. Black-Iron Battlecloak. Terrorweave Tunic. Anger-Spark Gloves. Gilded Trousers of Benediction. Talon of the Tempest. Rockstar allows mods in a "reasonable frame". Diablo 4: Blizzard confirms cosmetic microtransactions. The best deals of the day on Tuesday. Game News. GameGeek June 21, So it must be nicely distributed in the battle area!

Shatter armor : With this attack, the world boss applies a debuff to the tank, which reduces the armor by ten percent. The debuff can stack up to percent ten stacks. The tanks therefore have to perform a mock rotation in order to let the debuff run out again and again. Overrun : Again and again the void hunter attacks a random player.

The onslaught will set the threat to zero. A tank must mock and take over the world boss as quickly as possible. Mark of death : As soon as a character dies near the Doomwalker, he gets the Mark of Death debuff. If a player approaches the boss with Mark of Death, he will immediately die from the aura of death.

A main tank should taunt him off the off tank. All DPS should stop during this ability. Occurs at least once every 45 seconds! An attack similar to that of C'Thun stage 1, but not as frequent. The lightning will chain between players and the damage will increase as the chain gets larger. All ranged DPS should stack on each other in piles of 2. This will create more room for other players, and guarantee that only 2 players ever get hit.

This is a much safer strategy than hoping only 1 player gets hit with little room. Players should spread out in distances of 10 yards because the lightning cannot chain beyond that. This ability can never hit the main tank. The two tanks should alternate tanking. When tank A has stacks, tank B should Taunt and tank. When tank A loses his Sunder Armor, he should Taunt back. This way, you will always have a tank with low amounts of Sunder Armor.

This will make healing much easier, allowing you to heal other players who are getting hit by Overrun, Earthquake, and Lightning Wrath. As of Feburary 19th , a hotfix was applied to fix Enrage giving double damage to Doomwalker's Abilities. It is no longer possible to get instantly killed with an Enraged Earthquake.

The fight will occur as normal except all auto attacks ie. If a tank dies, the off tanks should run in, taunt, and immediately hit Shield Wall until they possibly die. They are unable to attack Doomwalker for 15 minutes. Any player with this debuff will automatically die should they get close to him. Comment by Any1 know how long reset time this guy got? Groups 1 - 8 will spread out and group up in number of 2s to limit how many people at once get hit with Chain Lightning.

Or, if you prefer, you can harken back to Emeriss and how you did group positions there. When he Overruns, DPS stops, and a tank we use a Tankadin to yank him back to the center, frees up other Warriors to relax a bit will pull him back to the center. Overrun resets aggro, so adjust accordingly. Lather, rinse, repeat. Sounds easy, harder in execution as he's constantly moving around. His enrage is retarded in how hard he hits K normal hits on plate, and that's before any Crush Armors and you basically have two options: Feral tank with as much armor as possible to soak up and reduce the hits to a bit more than pre-enrage, or Shield Wall tank rotation.

Sometimes, you will get extremely lucky and have a Warrior mitigation like crazy -- be glad, praise him, and milk it for all its worth because you're going to need it. The Earthquake doesn't insta-gib anymore, but the hits he lands on the tanks as the healers struggle to get him up after taking the 8K DoT almost always does.

It's not easy. In patch 2. Comment by Hauraki mobinfo shows him having 2. Comment by Downed with 5 ppl with the "swimming bug" 50 minutes.. Comment by respawn timers on doomwalker and doomlord kazzak btw? Comment by Suhov Were he is located now? After 2. Comment by Also he can not be kited It has exactly the same abilities as the normal Fel Reaver except from the Overrun ability that is described below. It is much stronger and hurts a lot more.

He will be stunning everyone for the duration of this spell. This stun can be avoided with any kind of shield. The damage will hit players flying overhead, as well, but again, avoiding the stun. It damages the first target for estimated 2, damage. It will jump like normal chain lightning to anyone within yards doubling the damage for every hit! This appears to wipe the aggro. Best countered with tanks being ready to pick him up. He will do this spell several times in a row until he is picked up.

Kills even Shield Walled tanks. If you are killed by Doomwalker you gain the debuff Mark of Death. This debuff similar to the Dragons of Nightmare bosses means that you can only attempt this boss once every 15 minutes, because the Aura of Death would kill you instantly. Occasionally, he will switch from the Hunter pulling to the main tank MT accordingly, but while running past still attack and kill the pulling Hunter.

An alternative solution you may use is having a Paladin body or ranged pull bombs, Avenger's Shield, Holy Shock, etc.

This allows the Hunter to stay behind the tank and thus not get hit due to glitches , the MT to snag hate, and no one die on the pull. A feral tank can easily soak up the damage from Doomwalker while enraged and not die provided their armor value is incredibly high, due to it being a physical attack. The feral tank will end up taking more damage than a Warrior will pre-enrage, but nothing compared to the double damage a Warrior will take once outside of shield wall an unlucky crushing blow will obliterate a Warrior in one shot.

A simple macro can allow the Paladin to simply "yank" the mob back into the center without needing any further assistance from Warriors on the edge by spamming the macro before it targets a non-tank. It is strongly advised to stay away from him even while in flight, as a death in mid-air can make corpse retrieval difficult or impossible.

He will periodically cast Earthquake as he patrols, which can catch players off-guard. You will be eliminated. Comment by bluetwyst Although it seems to be a man raid boss right outside of BT, about that hard for well geared people Comment by supermage Well, I did this guy about a month ago with 31 people and wiped :P. After you wipe you get Mark of Death, pretty much: don't try to rez by your body till its gone, or you will die, what happened to us is pretty much not enough healers, and non-experienced players.

IMO, don't bother trying him without some experience in your group. Comment by i heard you can get him as a pet with universal remote control. Is this guy really that hard?



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