The Shivering Isles seems informed by a different sensibility. With Oblivion, Bethesda showed that they could build a leading-edge graphics engine and use it to render the most gloriously lifelike and beautiful high-fantasy world ever created for a video game.
The same goes for the personalities and creatures that occupy it. Even the lowly cannon fodder critters are new to the game, while the supporting cast is smaller but also richer for it. Madness is very much the theme, with enough deranged witches, paranoid nutcases and lunatic substance abusers to fill bedlam. These themes have even worked their way into the missions. If someone needs to be poisoned, pushed off a high wall or murdered in cold blood, then so be it, and if villagers have to be massacred or one faction needs to be betrayed, then that old adage about omelettes and breaking eggs may well apply.
However, the real rewards of The Shivering Isles lie in something less tangible. You want to explore the world to its full, try everything once, or just see what happens next. True, the illusion is often broken. Because the cast seemed unable to recognise changing contexts or react to your activities beyond a simple knee-jerk response.
The same remains true of The Shivering Isles, where the Golden Saints in New Sheoth will still hail you cheerfully even though you were directly responsible for the butchery of their comrades in the eldritch halls of Cylarne, and where the duke of Mania will eat his dinner untroubled despite the fact that his cook will have waded over several corpses on his way to the kitchen.
Simply put, The Shivering Isles is as horribly addictive as Oblivion ever was. As an example, I planned to put in a quick hour of play at 9pm last night before writing this review. At 1am I realised that this might have been a mistake…. They are there to serve the faithful, and as long as they give the hardcore fans more of the stuff they liked originally, then they have done their job.
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User Info: kevindrosario. Anyway, all I meant was SI was new content. Whether it was completely brand new or not doesn't matter. I was making the point that SI was new and was worth 30 bucks and so to ask for GotY for 30 bucks wouldn't make sense because that would be implying that the original Oblivion is now worthless.
User Info: SamuriChameleon. The Oblivion for the PC and has been out for like 2 years, but the PS3 has only been out for 1 year. User Info: ToxSkrypt. IMO this is probally the only game I've bought that has been worth the 60 price tag it has more content than about 2,3 or probally games in most cases. More topics from this board Corrupt game files question! Sheogorath, in particular, has become a fan favorite and some of the most popular mods that came out around the release of Shivering Isles were designed to let you look and talk just like him.
There have been few characters as memorable as the ones you found on this strange continent and fans are constantly wishing many would make another appearance. Jyggalag, Sheogorath, Cutter, and so many others gave the world even more color and insanity than it already had and made talking to NPCs a fun experience, which is saying something for Oblivion.
One of the main reasons you even played Dawnguard was to become a Vampire Lord. Vampirism has been popular throughout the series, but Dawnguard took the concept and fleshed it out as fans had never seen before. You obtained perks that made you able to see at night, turn into an invulnerable mist to recover health or retreat, cause the world to slow down, poison enemies with melee, summon a cloud of bats, summon gargoyles and paralyze your foes.
There was a lot of power in your cold dead fingertips when you became a Vampire Lord. What made Shivering Isles so successful and such a memorable experience even to this day was how immersive and engaging the world was.
Whether you were strolling through the somber paths of Dementia or skipping through the bright cheeriness of Mania there was a lot to see and do. The characters, the flora, the fauna, the architecture, even the items were colorful and rich and made the place feel like an entirely new world separated from the rest of Oblivion.
Since then fans have been hoping and praying that the developers would give us a peek at other Daedric realms because this one was such a blast. Perhaps the best part about Dawnguard was you felt genuinely evil for the first time in an Elder Scrolls video game and rather than be punished for it you obtained incredible powers.
Sure there has been the Morag Tong, the Dark Brotherhood and the questionable morality of the House of Telvanni, but never have you felt truly evil and powerful at the same time. As a Vampire Lord, you have immense powers to frighten the populace, blot out the sun, feast upon the innocent or plot your next scheme from within a giant foreboding castle.
Sure you could choose to be the good guy, but this DLC intended for you to embrace your sinister side and gave you a lot of fun gameplay while doing it.
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